Author Archives: Johnny

4DO 1.1.5.0 Beta Released!

Viktor, creator of 3DOPlay, has offered his time to introducing his changes to the FreeDO core into 4DO. A more complete list of the changes is: Timing fixes – a more proper fix for the “temporalfixes” setting in FreeDO’s original … Continue reading

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4DO 1.1.4.1 Beta Released!

Changes: Controller setup screen now shows currently pressed keys (in yellow). A running game in 4DO now ignores all user input if the controller setup screen is open.. Removed “remember pause status” option. I’m pretty sure I’m the only one … Continue reading

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4DO 1.1.4.0 Beta Released!

This is one a lot of you have been waiting for! Changes: Added support for high-resolution (640×480) rendering. You can find the option for the in the “4DO Options” screen, under the “Advanced” tab. This is only of value for … Continue reading

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4DO 1.1.3.1 Beta Released!

This release fixes a bug I noticed in the previous release. Changes: Fixed bug in audio buffer size calculation. This was causing some audio buffer size selections to behave incorrectly. If you want to try 4DO 1.1.3.1 beta, head to … Continue reading

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4DO 1.1.3.0 Beta Released!

I’ve added some long-awaited features. Enjoy! Features: Added the ability to adjust the emulated CPU clock speed. This can result in framerates increased beyond the original hardware limits. This is analogous to the setting in the latest (last?) version of … Continue reading

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4DO 1.1.2.3 Beta Released!

Some minor UI features added in this release. It should make 4DO more user-friendly! Features: Added option to pause emulation when main window loses focus. – Default is OFF. Added option to ignore keyboard input when main window loses focus. … Continue reading

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4DO 1.1.2.2 Beta Released!

Changes: 4DO now supports ISO or BIN files in Mode1+2352 format. – Previously 4DO only supported Mode1+2048. Users can open a BIN, CUE, or ISO file. Cue files are recommended to “strongly” identify the file type. If a file you … Continue reading

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4DO 1.1.2.1 Beta Released!

As reported last time, I have been working on the audio stuttering issue. It appears that it was dependent on audio hardware and most likely its driver behavior. So, I have rewritten the audio output yet again. I’m also including … Continue reading

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4DO 1.1.2.0 Beta Released!

I’ve stamped out some problems in this update. Features: 4DO can now fall back to its original “windows-based” (GDI) rendering if it fails to initialize DirectX rendering. This shows up in the log (Temp\DebugLog.txt) as “Video Render – DirectX canvas … Continue reading

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fourdo.com site: new and improved

The fourdo.com site has been moved to new web space. Now that the move is complete, I’ve added a both a forum and a wiki. I don’t have particularly grand plans for either of these, but here’s the immediate main … Continue reading

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